Why do people watch esports?

Posted on April 26, 2018

By Thanh Truong

 

Esports is a form of sports where the aspects of the sport are primarily facilitated through electronic systems. The interactions between players and teams are enabled through human-computer communication. While esports has experienced rapid growth in the mainstream media in the past few years it has been driven by the prevalence of the large online gaming communities.

 

What is it about a sport that makes people want to watch it? Factors that influence this include vicarious achievements, the drama of the sport, aesthetics of the sport, the sport being a means to escape the everyday life. Social interaction with other spectators, novelty of new players and teams, attractiveness of the athletes, and the enjoyment of aggression and the aggressive behaviours the athletes exhibit.

 

The UFC understands drama and aggression between athletes is a major driving factor of its success.

 

Visual elements have been shown to be significant motivational factors in spectator sports, with sports such as gymnastics or figure skating attracting viewers that rate aesthetic importance highly. In the world of esports, this aesthetic need is satisfied on a more holistic level, characterised through its separation of society and fulfilment of consumer fantasy.

A big reason why people watch esports is the social interaction between other consumers of the sport. It has been shown that spectator interaction is a big factor when it comes to traditional sports as well as esports. Spectators of the sport are generally connected through an online chat where they are able to discuss and react to live matches being played in real time, as a way to cheer for their favourite player or team.

 

With 7000+ people in the chat room, spectators spam the chat box.

 

Many spectators of the sport play the game themselves, and as such generally the big esports games have a large player-base. In esports, the tactics and strategies and tactics are readily copied and reproduced by consumers due to less prerequisite abilities being required compared to traditional sports. As such, a large proportion of esports spectators watch the matches to acquire knowledge themselves, to replicate in their own matches.

 

Augmented reality the Dota 2’s The International

 

During recent years, esports has become a success story with its push into mainstream culture. As the younger generation become a larger part of the makeup of society, so does the visibility of esports. Today, hundreds of millions of consumers spectate esports and that number does not seem to be slowing down any time soon.

The Asian Dota 2 League aims to be Asia’s premiere esports event for Dota 2 with the vision of global success for everyone. 

Originally posted on Oct 5, 2017